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Fastest time I could get, you can definitely get a sub15 time.

It's just cycling until you get 3 greens, then get close to the boss (disregarding safety) and Sleight.

Lunatic when?

Obligatory no-hit run.

nicee

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Thanks for playing! and πŸ’€ I couldn't even get a sub50 run, congrats (honestly really happy seeing someone optimizing their strategies)! Definitely needs more balancing though lol.

GOSH I SUCK AT IT BUT IT'S SOOO GOOD AND IT'S SOOO CAPTIVATING......... IT REALLY IS GOTY MATERIAL

YOU GOT IT I BELIVE IN U :D

Thank you so much for playing πŸ˜­πŸ™!

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Calling this a 'good job' would be a HUGE understatement. I forgot to read the tutorial on itch before playing, so it took me a good while to grasp how it works. Honestly speaking, I was overwhelmed with all the on-screen info at first. However, the gameplay got me so hooked it deterred me from quitting, and I'm glad I didn't! Completing it felt sooo rewarding πŸ’― Don't even get me started on the visual art, shader, and sfx... everything is terrifyingly well-executed! Seconding all other comments, this is truly GOTY material πŸ”₯πŸ”₯πŸ”₯

P.S: Took me a swag 42066669+ retries (not bad considering I died 10 times to Asgore πŸ˜Ž)

Thank you so much for playing and congrats on beating the mysterious gambit! :D

and yeah it's clear that a tutorial is heavily requested πŸ˜…

again thank you for such kind words πŸ˜­πŸ™

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GOTY material here πŸ‘‘ crazily well-executed concept! incredible choice of sfx, amazing art & shaders & controls, but i think you should've given the players a little time to breathe and read the card stats and all😭😭 (but i bet that's intentional, right 😭)

awesome game overall man!

Thanks for playing and I'm so honored you think that way πŸ˜­πŸ™, thank you so much for the kind words!

Unfortunately for this jam, a tutorial page and card codex wasn't in the time budget πŸ˜…, will definitely add in the future.

easy 😎 (i died 20 times) I LOVE THE ART, SHADERS, AND GAMEPLAY 😍😍😍😍

Thank you for playing!

20? Need to be the intended 100 then-

Here's my feedback:

  • unique game mechanic, successfully combined bullet hell + card game
  • Music & sfx very cool
  • Different attack types (player & boss) made the game more interesting
  • Warning sign before the boss's attacks is nice touch.
  • Player collision feels fine

what can be improved:

  • mouse position feels redundant since the boss is always at the center
  • lens distortion a little bit too strong (or maybe it's just me)
  • pixel size not consistent, for example: the bullet
  • consider giving feedback when player tries to shoot while MANA is not enough
  • maybe provide more room for player to breathe. Constant dodging can get a bit tiring

This is just my perspective, feel free to take it with a grain of salt. Overall, good job!

Thank you for playing!

I am honored on all of the feedback, looking forward to expanding and improving QOL features on break hopefully, especially difficulty scaling with introducing more enemy types. I think I've had too many gungeon might explain the lack of breathing room πŸ˜…

For the boss not moving part, I tried early in development where the boss can dash to the player or strafe around the player while also keeping the card queues but had a 40% chance of it spazzing out of the screen or rotating endlessly so I just cut it haha, will overhaul definitely. 

thnk youu very much for the valuable suggestions!

This was considered btw-

calon goty, even the UI LIKEπŸ‘πŸ‘

thank you for playing πŸ˜­πŸ™, glad u like the UI!

Cool game, love the art style. 10/10

Thank you so much for playing! Glad you like it.