Thanks for playing! and π I couldn't even get a sub50 run, congrats (honestly really happy seeing someone optimizing their strategies)! Definitely needs more balancing though lol.
Calling this a 'good job' would be a HUGE understatement. I forgot to read the tutorial on itch before playing, so it took me a good while to grasp how it works. Honestly speaking, I was overwhelmed with all the on-screen info at first. However, the gameplay got me so hooked it deterred me from quitting, and I'm glad I didn't! Completing it felt sooo rewarding π― Don't even get me started on the visual art, shader, and sfx... everything is terrifyingly well-executed! Seconding all other comments, this is truly GOTY material π₯π₯π₯
P.S: Took me a swag 42066669+ retries (not bad considering I died 10 times to Asgore π)
GOTY material here π crazily well-executed concept! incredible choice of sfx, amazing art & shaders & controls, but i think you should've given the players a little time to breathe and read the card stats and allππ (but i bet that's intentional, right π)
I am honored on all of the feedback, looking forward to expanding and improving QOL features on break hopefully, especially difficulty scaling with introducing more enemy types. I think I've had too many gungeon might explain the lack of breathing room π
For the boss not moving part, I tried early in development where the boss can dash to the player or strafe around the player while also keeping the card queues but had a 40% chance of it spazzing out of the screen or rotating endlessly so I just cut it haha, will overhaul definitely.
β Return to Lettuce
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Fastest time I could get, you can definitely get a sub15 time.
It's just cycling until you get 3 greens, then get close to the boss (disregarding safety) and Sleight.
Lunatic when?
Obligatory no-hit run.
nicee
Thanks for playing! and π I couldn't even get a sub50 run, congrats (honestly really happy seeing someone optimizing their strategies)! Definitely needs more balancing though lol.
GOSH I SUCK AT IT BUT IT'S SOOO GOOD AND IT'S SOOO CAPTIVATING......... IT REALLY IS GOTY MATERIAL
YOU GOT IT I BELIVE IN U :D
Thank you so much for playing ππ!
Calling this a 'good job' would be a HUGE understatement. I forgot to read the tutorial on itch before playing, so it took me a good while to grasp how it works. Honestly speaking, I was overwhelmed with all the on-screen info at first. However, the gameplay got me so hooked it deterred me from quitting, and I'm glad I didn't! Completing it felt sooo rewarding π― Don't even get me started on the visual art, shader, and sfx... everything is terrifyingly well-executed! Seconding all other comments, this is truly GOTY material π₯π₯π₯
P.S: Took me a swag 42066669+ retries (not bad considering I died 10 times to Asgore π)
Thank you so much for playing and congrats on beating the mysterious gambit! :D
and yeah it's clear that a tutorial is heavily requested π
again thank you for such kind words ππ
GOTY material here π crazily well-executed concept! incredible choice of sfx, amazing art & shaders & controls, but i think you should've given the players a little time to breathe and read the card stats and allππ (but i bet that's intentional, right π)
awesome game overall man!
Thanks for playing and I'm so honored you think that way ππ, thank you so much for the kind words!
Unfortunately for this jam, a tutorial page and card codex wasn't in the time budget π , will definitely add in the future.
easy π (i died 20 times) I LOVE THE ART, SHADERS, AND GAMEPLAY ππππ

Thank you for playing!
20? Need to be the intended 100 then-
Here's my feedback:
what can be improved:
This is just my perspective, feel free to take it with a grain of salt. Overall, good job!
Thank you for playing!
I am honored on all of the feedback, looking forward to expanding and improving QOL features on break hopefully, especially difficulty scaling with introducing more enemy types. I think I've had too many gungeon might explain the lack of breathing room π
For the boss not moving part, I tried early in development where the boss can dash to the player or strafe around the player while also keeping the card queues but had a 40% chance of it spazzing out of the screen or rotating endlessly so I just cut it haha, will overhaul definitely.
thnk youu very much for the valuable suggestions!
This was considered btw-
calon goty, even the UI LIKEππ
thank you for playing ππ, glad u like the UI!
Cool game, love the art style. 10/10
Thank you so much for playing! Glad you like it.